million people in greater Houston
million Houston residents living in poverty
families without computers at home
the number of jobs required some technical skill in the next decade
Victoria is a middle school student in Harris County. Her family had never had a computer. When her school gave her projects, she had to barter to borrow a friend’s computer or go to a public library. She not only wanted a computer to use for her studies, she wanted it to help out her siblings with their education, she wanted it so her family would have a better shot at success. Through the generosity of our donors and hard work of our volunteers, Victoria received her family’s first ever computer in August 2015, and she didn’t have to pay a penny.
Through this program, lightly used donated corporate computers are converted to a Linux operating system, loaded with freeware education programs and given to deserving applicants in the 3rd through 8th grade. To qualify, children complete an application and submit an essay demonstrating their need for a computer. The child will then attend a two-hour training session with a parent or guardian at their school. Training sessions are run every other Saturday during the school year with selected partner schools.Apply to be a School Partner Sponsor an adoption session
Learn to Earn offers students in grades 9-12 the opportunity to earn a laptop through completing a day of technical training. Students learn the basics of hardware engineering including how to build a computer, followed by coding a calculator in JAVA and translating it to HTML. At the end of the day the students earn a laptop to take home.
Our @thewarehouse program teaches students how to build their own video game from creation of their own superhero, narrative design, through to a playable interface and demonstration session with their fellow classmates. This program is delivered only at our Airline Drive location in partnership with the Boys and Girls Club of Greater Houston.
Research shows students who participate in after school programs have better attendance, lower drop out rates and higher academic achievement levels. Our @thewarehouse program gives working families the support they need while teaching students in 2nd-6thgrade how to build their own video game from character design through a playable interface.
This hands-on, project based curriculum is comprised of five workshops: science, technology, engineering, arts and math. Participants in grades 5-8 will increase knowledge and technical skills as well as enhance soft skills such as communication, collaboration, problem-solving and critical thinking. As the curriculum leverages technology to train students in each subject, students will learn that understanding technology provides a foundation for skill development across a broad range of industries. Learning topics include: aerodynamics, biomedical/biomechanical engineering, hardware and software engineering, imperial to metric conversions and product development, graphic design and advertising.
Currently this program is only available through collaborations with our school or community partners. Contact Us if you’re interested in bringing this program to your organization or school, or if you would like more information.